Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/8675
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dc.contributor.authorMjeat, Salah-
dc.contributor.authorMubarek, Foad-
dc.date.accessioned2022-11-13T19:46:31Z-
dc.date.available2022-11-13T19:46:31Z-
dc.date.issued2022-01-01-
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/8675-
dc.description.abstractWith the advancement of car technology, a wide range of applications, ranging from safety (i.e. alert messages) to entertainment (i.e. games), are becoming more readily available to passengers. Many of these applications use a one-to-many transmission model, in which every car within the Region of Interest (ROI) can broadcast a message to all other cars within a few kilometers of the source. In order to perform a certain game between a group of passengers (players) over VANETs, a game message must be sent to the other players in the car platoon following each game event made by a player in the considered gaming car platoon within the ROI. This requires fast delivery of these messages since we need a mechanism to ensure quick delivery of these messages. Therefore, fast multi-hop message propagation was adopted over VANETs in a highway scenario in which there can be reduced delay of propagation messages by reducing the number of hops by selecting a specific node as a forwarder and based on having different contention windows among vehicles. The proposed algorithm is called Smart Inter-Vehicle Communication Schema (S_IVCS) and three approaches have been suggested: FIXED_300, FIXED_1000, and RANDOMALY approaches are evaluated with the S_IVCS approach in swiftly forwarding the messages to each vehicle expressing interest for infotainment to evaluate the ability of the proposed system while increasing the coverage radius. In addition, S_IVCS proves good performance compared to other approaches with respect to transmission time and number of hops. Also, the impact on the performance of S_IVCS with respect to the duration of time slots. The simulation has been performed using the Network Simulator (NS-2).en_US
dc.language.isoenen_US
dc.publisherUniversity of Anbaren_US
dc.subjectEntertainment,en_US
dc.subjectgame messageen_US
dc.subjectFast multi-hopen_US
dc.subjectcontention windowen_US
dc.subjectSmart inter-vehicle communicationen_US
dc.subjectNS-2.en_US
dc.titleMulti-Hop Broadcasting for Gaming over Vehicular Ad Hoc Networksen_US
dc.typeThesisen_US
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